Fizz's dexterity allows him to move through units and take less physical damage from basic attacks.
Q - Urchin Strike
Fizz dashes through his target, dealing magic damage and applying on hit effects.
W - Seastone Trident
Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage, increased by how long the bleed was active on his target.
E - Playful / Trickster
Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down.
R - Chum the Waters
Fizz tosses a fish in a direction that attaches to any champion that touches it, slowing the target. After a short delay, a shark erupts from the ground, knocking up the target and knocking any nearby enemies aside. All enemies hit are dealt magic damage and slowed.