Each time Zac hits an enemy with an ability, he sheds a chunk of himself that can be reabsorbed to restore Health. Upon taking fatal damage, Zac splits into 4 bloblets that attempt to recombine. If any bloblets remain, he will revive with an amount of Health depending on the Health of the surviving bloblets. Each bloblet has a percentage of Zac's maximum Health, Armor and Magic Resistance. This ability has a 5 minute cooldown.
Q - Stretching Strikes
Zac stretches an arm, grabbing an enemy. Attacking a different enemy will cause him to throw both targets towards each other.
W - Unstable Matter
Zac's body erupts, damaging nearby enemies.
E - Elastic Slingshot
Zac attaches his arms to the ground and stretches back, launching himself forward.
R - Let's Bounce!
Zac flattens himself, making him immune to crowd control while slowing enemies standing on top of him. When he decides to bounce away, he will suck up any enemies standing on top of him, taking them for a ride.